I have been working on melee combat in a third person game that I have been working on. The enemy AI randomly walks around on the navigation path until the Player Character is within a certain radius of him and then he attacks with 1 of 6 attacks depending on the distance from the Player Character (3 randomly chosen ranged attacks, 3 randomly chosen melee attacks). The enemy AI always moves towards the PLayer Character once he is spotted and when in close for melee attacks, for some reason the Player Character can no longer move. He can still perform some actions but NO movement and most attacks cannot occur. Any ideas what could be going on? Possibly something with collision?