Investigating things a bit further, I’m finding that the game just refuses to render the player’s mesh without it being clearly in view. Here’s a screenshot of the player BP, as well as what the unarmed animation looks like:
So if I move the mesh right up in front of the camera, then it’ll render just fine. In addition, I’ve got a control rig in the level that I’ve been using to create animations. Since the control rig is for this same mesh, the player’s arms will render when the control rig asset is in camera view.
Short of creating a new unarmed animation that has the hands up in front of the camera or something, I’m not sure how I should go about fixing this. I feel like there has to be some sort of setting or function that can force this mesh to be rendered, but I haven’t been able to find anything like that.