Player character always facing an actor?

I’m working on an automotive project where the user can walk around a car and I want the player’s camera to always track the car. Can anyone point me in the right direction for doing this please?

Thank you!

You can use find look at rotation node. It will return rotation from point A to point B. So if your character is point A and point B is the car, the rotation will always point the character toward the car. This is the most basic implementation that will always rotate player toward the pivot point of the other object. You can adjust it based on your needs and design.

Thank you so much!