Player Capsule strange behavior

Hello Everybody,

I am asking again advice or feedback on a very strange issue.
I have created a scene with a door and an actor (player). The player has its capsule as shown on the screenshots. Height of the capsule is not an issue in theory (scale 1) and the height of the door is 2m.
When I put the capsule under the door, BAD size appears (so it collides with something), and when I translate it horizontally, BAD size disapears. So I deduce that the issue is that the top of the capsule is colliding with the top of the door. When I test in VR, using google quest), the only way for me to pass through it to bow my head. So I am pretty sure that the issue is there.

CapsuleOutsideDoor

I read various feeds here, on youtube and on net and I found that the capsule size scale is applied on the height which was provided by me when I setup the oculus quest 2 for the first time (180 cm). So in theory, if I use a scale of 1 on a height of 180cm, the capsule size should be 180cm and whouldn’t have interaction with the door. This guess is supported by the screenshots where it is possible to see the capsule size lower than the door.
So I am quite confusing on the reason why there is a collision witht the door where there should have none.
I thought about changing the scale, but the issue is that it will indeed schrink me but it ill als have an impact on the world measurement (I want the measures are same as the one used to create the room).
Does any of you has an idea about the reason why it is happening and if possible has a workaround solution?
Best regards,