Previously my character was able to move fine, and was subject to gravity.
Now, I undid some nodes unrelated to movement, (they were regarding weapon sway), and my character cannot move at all. Placing the player start in the air just has the character float in the air, though they can move their mouse.
I don’t think weapon sway has anything to do with it, I disabled the function, among many others, to see if things would return to normal, but I still am unable to move. I tried copying everything from the character blueprint over to another, and I got the opposite result. I was able to move but I could not move my mouse.
Copying everything breaks my timelines and local variables, is there any way to fix this movement issue?
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Typically you would have version control that you could roll back to. I would need some further information to help you out. Can you show a screenshot of the movement nodes of your blueprint?
I figured it out. My Capsule Component had somehow turned into a Root Component and I had to switch my Character to a Pawn, change the Root Component back into a Capsule, then turn the Pawn back into a Character. Thanks, though!
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