Hello,
I currently have a post process component inside an actor bp that I use for water. Specifically, in that post process component, I have depth of field (DoF) settings that work well for water. I also have a follow camera in my third person bp that has depth of field settings.
In editor, the water post process looks great (because nothing is overriding it), however, when I play in editor, the player camera overrides the DoF effect and, although the other aspects of the water post process work, the DoF does not. I could add a second player camera that doesn’t have a DoF effect and it would likely work if I switched between the two, but are there any other ideas on how to elegantly get around this issue?
DoF as viewed in editor
DoF as viewed through player camera
Cheers,
mmmmGoodDinner