In the context of the player controller possessing many different characters (or pawns)
I try make my own camera manager
with the below blueprint, I almost get the regular behavior of the camera following the movements of the main character
but going up down with the mouse, the pitch is not applied
if the yaw (Add Controller Yaw Input) is changing the actor’s rotation (that I use below)
where can I get the pitch of the player character ? (applied with Add Controller PitchInput)
thanks for helping me on this