Player camera clipping trough BSP

I added Spring Arm component and attached the camera as a child of Spring arm

82303-屏幕快照+2016-03-16+上午12.50.18.png

I clicked the “Do Collision Test”.

82304-屏幕快照+2016-03-16+上午12.50.34.png

But camera clipping trough BSP

How can I fix it? Does the “Target Arm Length” cause the problem? I set it as 20. Is it too short?

Hi ,

BSPs are hollow objects, try placing a blocking volume inside the BSP to see if the camera springarm component correctly recognizes the collision.

If I convert it into a static mesh type, does it work?

It should, it will transfer the BSP to a static mesh object, which should register collision.

Thank you!