When I play the default vr scene through vr preview on the quest 3, the player camera is correctly placed, but when I package, install and launch it on the quest 3 , the player cam is around 12 feet in the air (the guns are under my physical floor. I also tried moving the player start above the floor so it didn’t say bad size, but that didn’t help at all.
it was because I’d disabled the boundary in meta quest developer hub! The instructions don’t mention that will stop the floor working.