Heya,
I made a new collision object type Player, and two new presets “OverlapOnlyPlayer” and “BlockOnlyPlayer”. I made two actors, each with a collider, one (trigger volume) with the first preset, another (blocker volume) with the second. I have several characters. When one gets possessed by a player, their Object Type gets switched from Pawn to Player.
However my blocker volume blocks neither Pawn nor Player, and my trigger volume generates overlaps for both Pawn and Player. Expected would be Pawn being ignored in both cases, Player being blocked by former, triggering overlap on the latter.
Collision settings on the Player character and Pawn on runtime:
Collision settings on the blocker and trigger volumes on runtime:
The Volumes have only a single box collision each. The characters are the default character setup with a capsule collider and the builtin mesh collision
Am I overlooking something? Is maybe switching the Object Type on runtime getting the system confused?
Hope someone can help.



