Player animations slow down on listen server

Thank you for your answer.

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I solved this problem like this. It seems that these variables do not change in the code, so I can create copies of them in my component.h file and equate them to 1, just like in the original class. Or will it cause problems?

Now the animation looks good on the listen server.

But when testing, I found that if the server hosts a weak computer, then clients see its animations very lag and frames are skipped.(there is no way to check whether there would be lags on other clients to, since I test through only 2 computers)

Also, on such a weak computer, a very strange problem was discovered - thrown weapons fly away, as if they have broken physics or problems with collision (but i saw it erlier before changing character and component files).

Perhaps it should be limited somehow? If the session is hosted by a powerful computer, there is no problem at all! And it would be very inappropriate to leave it like that, since this problem affects users with good computers

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