Player and Box Collision Issue

I am new to unreal and coding in general and I am not really sure what the issue is here. It seems like when I go through my door input is staying disabled. When I leave either box from the side or any other side it detects it, I’m at a loss. Is there something else I can use? Or am I doing something wrong?

Hm. A much better question here is why do you enable input on the door in the first place? Do tell as we can see you Get All and do something to all players. Can you explain what is the ideal scenario that happens here? How is this supposed to work?


And if you were hoping for the input to work after you’ve walk through the door frame, it shouldn’t - not according to the script.

  • when you enter the box on the other side of the door, the input gets enabled
  • when you eventually leave the initial volume behind you, it disables the input, despite you still standing in the trigger that just enabled it