Following Behaviour Tree Tutorial I created required blueprints for AI movement. It moves fine.
However I’ve got animation blueprint for my AI character which relies on boolean values to change states.
For example for switching to movement I check where isMoving
variable is set. (it is marked as editable
)
To set it I added this to RapidMoveTo
task
But during gameplay I does not change the state! The enemy is moving in its idle
state towards my position. What is the problem?