Player 2 not affected by power-ups but Player 1 is?

Hey All, I’m running into an issue in local multiplayer where when player 2 picks up an item or power-up, it only affects player 1. ie; player 2 picks up a speed boost. Player 1 starts going fast but player 2 is unaffected. Right now my power-up Blueprints operate by casting to my player character’s blueprint. The power-up blueprints only affect the speed of the character by changing player movement values. Is there a component in my character BP or my power-up BP that allows me to specify which player should be affected? You can see in the video below that player 2 (green bike on the right side) runs over speed boosts and speed brakes and it only affects player 1 (blue bike on the left). I’ve also posted screenshots of my blueprints. Thank You!

Your problem is that you’re always looking for the first player controller (ID 0) before your cast. You would need to get the current player controller to have it apply to other players.

What SithHunter said… use “get owner” instead of get player character at index 0 (which means player 1). Get player character is limited to SP only.