Hi guys,
I want my player pawns, all with the same code, dropped or spawned in the level, to be indifferently controlled by keyboard or game controllers.
In my level I dropped two pawns which auto possess player 0 and 1
In my level blueprint, I create two players with controller IDs 0 and 1
In project settings, I checked Skip assigning gamepad to player 1
Still, pawn 1 receives inputs from keyboard and controller, pawn 2 nothing.
It’s and old known problem, as If found out in my search for an answer, but the “skip assigning gamepad” should fix it.
Don’t know what I missed? Any idea? thx