Hi, I’m testing solution for Splitscreen “Press A to Join Game” where I have a gamemode that spawn other players like below
Then the player controller would spawn its own widget like so
However, when I’m getting the input from the game on Splitscreen, only Player 0’s input get across. Here is the logic.
In this context, I have created a splitscreen of 3 players. When I pressed A or Gamepad Face Button down, it prints 0 indicating player 0. The current workaround is I have to manually use mouse and click other player’s part of the screen in order to print “Joined” text, though the user index is still indicating 0. Are player index 1 and 2 suppose to handle their own player screen? Why did player 0 supersede both player 1 and player 2’s control?