Hi there, I’m having issues exporting video from my sequencer where certain sequencers play faster when exported than in the viewport.
Context:
I exported large geometries from 3Ds Max, some of which with complex animation that has been baked when I export to datasmith to UE4.
I have multiple assets in my level from datasmith exports, each of with come with their own sequencer file with the animation data.
I have a cameratrack in one of the squencers, and when I preview in the viewport when I hit “play”, all the animated assets are timed correctly and are locked at 30fps.
When I export the sequencer to a jpg sequence or mov at locked 30fps, the video preview shows certain actors playing earlier than they should, or playing faster.
I have no idea how to troubleshoot this, and would greatly appreciate any help, thank you!