Hi folks, I’m pretty new to UE4 realtime VFX workflows, and I’m pouring through all of the documentation and tutorial videos, but I’ve hit a snag.
We are capturing tracking data from the Stype RedSpy using the take recorder, which is working great. Now I have that data in Sequencer, and it plays back perfectly. Now, I want to make changes to the lighting and textures of the level, but I want to be able to overlay the video captured from the camera synchronized with the recorded tracking data in the sequencer.
I can see that there is a Media source for the sequencer timeline, and I can get my footage on the sequencer timeline… but… now what? I found some documentation that shows how to use the Media track to play back video/image sequences as a media texture, such as on a plane appearing in the scene, but how do I just go about getting that media source to just play in my viewport overlaid with the realtime scene?