Hello,
I am setting up a destructible asset comprised of 8 meshes. Each mesh has been fractured and exists in the level as a geometry collection. I recorded the 8 geometry collections with the Chaos Cache Manager. The Chaos Cache that I recorded now has 8 index entries- one for each observed component.
My question is:
Is there a way to playback each individual index separately, like in a blueprint or sequencer? They each have their own unique cache name in the Chaos Cache manager asset, so it seems like I would be able to pull the index and only play the cache for just that one.
The reason I wanted to do it this way, is because it seems like it would be much quicker and computationally efficient than recording 8 different Chaos Caches if each object already has its own cache indexed in a single Chaos Cache Manager asset.
Anyone have any ideas?
Thanks,