Playback Each Individual Index Separately in a Chaos Cache

Hello,
I am setting up a destructible asset comprised of 8 meshes. Each mesh has been fractured and exists in the level as a geometry collection. I recorded the 8 geometry collections with the Chaos Cache Manager. The Chaos Cache that I recorded now has 8 index entries- one for each observed component.

My question is:
Is there a way to playback each individual index separately, like in a blueprint or sequencer? They each have their own unique cache name in the Chaos Cache manager asset, so it seems like I would be able to pull the index and only play the cache for just that one.

The reason I wanted to do it this way, is because it seems like it would be much quicker and computationally efficient than recording 8 different Chaos Caches if each object already has its own cache indexed in a single Chaos Cache Manager asset.

Anyone have any ideas?
Thanks,

When playing back individual indexes in a Chaos Cache, use the timeline controls to isolate specific frames. Using filters or splitting caches will allow you to fine-tune control.

What would these timeline controls look like? I’m not seeing much that looks like it could filter specific indexes of a chaos cache.
Edit: The way things are looking after more poking around, I will need to make 8 different chaos caches.

Progress! This is in the level blueprint, but I was able to find a reference tot he Chaos Cache Manager and there is a node “Trigger Component by Cache” that is exactly what I was looking for. Now if I can do this from a non-level BP, everything will be solved.