Play window crashes on open when trying to record movie

He.this is happening across all of my projects now. I need to record a movie of my gameplay urgently but the play window crashes every time I try to start up a recording session. I have tried a variety of different maps and games and it happens with every one.

re is the bug report

MachineId:459A5DAD4985462E9EF0C4AB2E9FD6DF
EpicAccountId:738fb2f0e13447d9b38554148b052472

Access violation - code c0000005 (first/second chance not available)

UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIReadSurfaceData() + 85 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11rendertarget.cpp:991]
UE4Editor_RHI!FRHICommandListImmediate::ReadSurfaceData() + 695 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:1248]
UE4Editor_Engine!TGraphTask<FRenderTarget::ReadPixels'::5’::EURCMacro_ReadSurfaceCommand>::ExecuteTask() + 515 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\taskgraphinterfaces.h:669]
UE4Editor_Core!FTaskThread::ProcessTasks() + 3125 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() + 77 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor_RenderCore!RenderingThreadMain() + 183 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rendercore\private\renderingthread.cpp:282]
UE4Editor_RenderCore!FRenderingThread::Run() + 58 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 + 88525 bytes
ntdll + 178561 bytes

Hi geylangwarrior -

This particular crash has been fixed in 4.8, but in 4.7 you should be fine to render the matinee out as long as you turn off the Oculus before you do so.

Thank You

Eric Ketchum