Play widget animation on scene launch to show in viewport

Hello, i want to make a animation that i have in a widget but i want that animation to start playing when i enter the scene

But i have a trigger box to show or hide that widget and when i enter or get out the trigger box, the widget animation starts from 0 again. I want that trigger only to trigger the visibility of the widget, but not restart the animation

(is a dialog text for 2 characters i have in scene, and i did a “radius” for seen the conversation)

That error i have make my widget overlap in multiple animations, i dont know if its the way to do it, but i have that problem now

Im working in unreal 4.25 and with the first person template

Thx in advance