I have an array of static mesh components, for each object i need to move it from it’s current pos to another pos in 0.2 seconds, so i wanted to do something like a foreach loop and lerping the positions with a timeline, the thing is the loop doesn’t wait for the timeline to be finished but i need it to.
I have tried putting the timeline and the set relative location inside a custom event and then calling the event from the loop but it doesn’t work, i mean, i don’t see the components moving.
I know the post is a bit old, but I wanted to know, how could I add a delay in this setup so each objects use the same timeline but at a different frame ?
What I want to do is simple, I have 10 objects, I want them to move to a location at a different time.
I don’t want to create 10 timelines + 10 delays as I will have more objects later ( maybe 50 ).