Play time tracker issues

Hello!

I can’t find a solution for this bug anywhere, so anything will help.

I have set up a “Play for 30 minutes” tracker that tracks player’s total time played and after the tracker completes, I have a second tracker take it’s place that says “Play for 60 minutes.”

The second tracker has a target value of 60 and a starting value of 30, but when the tracker is assigned to players, it starts at 0 for some reason.

Any idea why this might be happening? Do I need to program some kind of save state for the first tracker so the second tracker knows to start at 30? The settings on the 60 minute tracker don’t seem to be working.

Thanks!

I would begin the (60) min tracker when the game starts.
And change the tracker to (90) min tracker with the display output of “60 minutes”.
So it counts the first 30 min, then the (60) minutes after that. You know?

Maybe this will help :slight_smile: lmk

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I do think I need to start the tracker at game start, but the problem is I don’t want the 60 minute tracker to display in the HUD until after the 30 minute tracker completes.

And the idea is I want to reward an accolade for playing for 30 minutes then award another accolade when they hit 60 minutes (another 30 minutes).