Play suddenly stopped working

I’ve had Play working fine in my game for weeks. Earlier today the engine crashed on me, and now suddenly Play is no longer working in my game as I launched it after.
I don’t know if that’s a coincidence, but I can’t think of anything notable that I changed.
I wanted to get some sort of log for debugging, like “Logcat”, but I can’t figure out how to set that up, and I can’t find any guides or documentation.
So I’m working completely blind here.
The first step would be to get a proper log so I actually know WHAT is going wrong with Play, so does anyone know how I would do that?

Things have gotten even weirder. I’ve changed literally nothing relating to Play in any way, yet today the External Login UI is actually showing.
Yet in spite of that, the node is throwing out a failure after several seconds and not actually logging me in after choosing the profile.

I should also mention that iOS Game Center is connecting just fine.

Please upload your device logs from using Monitor.bat. Include the full log, as well as a log that’s filtered for only UE4.

  • Plug in device
  • Open Monitor.bat: C:\android-sdk-windows\tools\Monitor.bat
  • Set up a filter for UE4
  • Run the project on your device
  • Highlight all of the logs and press save
  • Go to the filtered section and highlight those logs and save them

Hopefully this will tell us what’s going on, thank you!

Hey

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!