Play/Stop sound cue with AxisInput and Torque?

Welp, that’s an old topic, but it applies exactly to my issue and I haven’t found anything useful yet.

Essentially I have a AxisInput controllable boat pawn which I want to have a Sound effect playing when moving, and stopping it when not (just like OP).
Here’s how it looks in action: UE4-concept01-control_solved - YouTube

I followed this Tutorial by Matt Aspland, implementing Footstep sounds for the FPP character, but it doesn’t do anything. At least I ain’t hearing a thing.

Here’s how my Blueprint setup looks:

Maybe the Get Velocity has to be applied differently because the movement is different than of the FPP character?

Any help and advice are highly appreciated :slight_smile: