Hi, I’m not sure if I’m asking in a right forum section, however I’ve been thinking on how to make an animation, after which is played your character is teleported to another level (another map inside your project), basically a spell allowing you to switch maps.
I’ve seen a lot of tutorials, showing how to teleport from one map to another by colliding with a trigger box sent on level, however what’s on my mind is constant character “skill” available to player, instead of being dependant on teleportation spots set on your map.
What’s on my mind is hitting a button, which starts playing animation, and when animation is finished, you get teleported to another map.
As a beginner in UE4, I don’t know how to trigger level switch on a button (although I already learned how to start your character’s animation on hitting a button). My next problem will be, how to set the map switch only AFTER playing animation, not before you are able to see it while you hit the button. I do not know how to set some kind of delay in map switching function or is there a better wy to deal with that.
I’d really appreciate any help on that matter.
PS I’m working on FPS blueprint, or rather on third person one with an option to switch it to FPS. The map changing I’m talking about is was ment for the first person view, however seeing how it works in third person would be helpfull as well. Thanks again.