Play sound when destructible mesh gets destroyed

Hey!

I can’t find a way to simply play a sound when a destuctible mesh vase is dropped or thrown so that it breaks apart. Should be fairly simple, i guess. It should work when the vase is colliding with every solid object and not just a particular object, like shooting it with a bullet.

Anyone knows how to solve this?

Thanks

is this what you are looking for?

Perfect! Thx!