I’m new to the Verse field, I’m trying to create a way that allows to play a sound when the player takes damage (generic damage)
Could someone help me, I can’t get the audio play
Hi, I think you forgot the parentheses when you called your “PlayDamagedAaudio” function and passed the agent as parameters on line 43 and 48.
Try this, it should work :
PlayDamagedAaudio(Agent)