Play sound wen a player get damaged

I’m new to the Verse field, I’m trying to create a way that allows to play a sound when the player takes damage (generic damage)
Could someone help me, I can’t get the audio play

Hi, I think you forgot the parentheses when you called your “PlayDamagedAaudio” function and passed the agent as parameters on line 43 and 48.

Try this, it should work :

PlayDamagedAaudio(Agent)