I’m attempting to make the default projectile play a sound at its hit location.
Here is what I have set up.
Right now, it prints the display name of the object which works fine, it places an explosion effect at the hit location, which also works fine, and it doesn’t play the sound correctly. What I mean by that is if the ball hits right next to the player, it’s the same volume as if the ball were to hit farther away. No matter how far out i shoot the projectile, it still is the same volume. I could be mistaken that the play sound at location doesn’t automatically alter the volume, but I have no idea, and the wiki page doesn’t have any documentation on my problem. Thanks for reading.