Play Sound at location in Parent Blueprint?

Hi,

I have blueprints inheriting from Actor which represent parts of some levels (e.g. different rooms), which share some logic. I therefore created a new base blueprint inheriting from actor blueprint and re-parented the blueprint to use my base blueprint instead.

Code is executed fine in the parent, BUT when using the “play sound at location” node no sound is heard anymore. The node is executed and the coordinates - which are passed from an on-hit event in the child blueprint to the parent blueprint are correct.

What am I missing? Any help would be much appreciated, thanks.

Probably you did not set this correctly:

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