I’ve been developing a mobile game, specifically for android. I have multiple sounds that use the pitch multiplier. It works great in the editor simulation, but when I send it to my phone for testing, the sounds play, but without the pitch multiplier. I’m pretty new to UE4, and this one has me scratching my head.
If anyone can help, I’d really appreciate it. I’m so confused.
Here’s a picture of some of my blueprint that uses the pitch multiplier.