I am developing a fighter. For my combo’s I have an udataasset tree (so a move can have list with moves, this is for combos). For example square => triangle combo looks different than square => square. To go from movement to combo I toggle a bool to select a slot in the animation and do playslotanimation. Everyting works great, besides the end of this slot animation. At the end couple milliseconds before I toggle the bool the game show a t-pose.
So when the animation ends on the slot a t-pose is shown. Is there a way to make the slot animation pause on the last frame instead?