Play SkeletalMesh animation while paused [Advice]

I wanted to share something that took me a while to figure out:

You likely already know that actors have a “Tick Even when Paused” property, allowing for limited functionality while the game is paused. I use this in my UI to rotate 3D models.

What’s not obvious is that to **enable animation while paused **on a SkeletalMeshActor or anything with a SkeletalMeshComponent, you have to manually SetTickableWhenPaused on the component as well (the property is not exposed to the editor).

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