I wanted to share something that took me a while to figure out:
You likely already know that actors have a “Tick Even when Paused” property, allowing for limited functionality while the game is paused. I use this in my UI to rotate 3D models.
What’s not obvious is that to **enable animation while paused **on a SkeletalMeshActor or anything with a SkeletalMeshComponent, you have to manually SetTickableWhenPaused on the component as well (the property is not exposed to the editor).