how would you go about a debug scenario where I want to have an user editable array of animations on an actor, ideally with user definable blend times per animation.
I then need to play the the animations from array sequentially and after last one is done, continue playing from the first animation in the array.
This is meant to be as simple as possible, no fancy features, maybe a toggle to play the animations randomly would be nice. And Blueprints only
I got the basics of animation graph or state machines, but can’t figure out this particular case.
Thanks for any ideas.