Play Sequence on nearest Player

I’m trying to play a Sequence on the closest Player, but I can only play it on everyone. Here’s my code

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /Fortnite.com/Characters }

flash := class(creative_device):

    @editable
    CloudProp : creative_prop = creative_prop{}

    @editable 
    CinematicSequenceDevice : cinematic_sequence_device = cinematic_sequence_device{}  
    
    @editable
    SignalRemoteLegend : signal_remote_manager_device = signal_remote_manager_device{}
    
    HandlePrimaryButton ( P : agent)<suspends>:void=            
        loop:
            if (F := P.GetFortCharacter []):   
                PlayerPositiont : vector3 = F.GetTransform().Translation
                if(PlayerList := GetPlayspace().GetPlayers(), FortniteCharacter := PlayerList[0].GetFortCharacter[]):
                    PlayerPosition : vector3 = FortniteCharacter.GetTransform().Translation
                    if(PlayerList1 := GetPlayspace().GetPlayers(), FortniteCharacter1 := PlayerList[1].GetFortCharacter[]):
                        PlayerPosition1 : vector3 = FortniteCharacter1.GetTransform().Translation
                        if(PlayerList2 := GetPlayspace().GetPlayers(), FortniteCharacter2 := PlayerList[3].GetFortCharacter[]):
                            PlayerPosition2 : vector3 = FortniteCharacter1.GetTransform().Translation
                            if(PlayerList3 := GetPlayspace().GetPlayers(), FortniteCharacter3 := PlayerList[4].GetFortCharacter[]):
                                PlayerPosition3 : vector3 = FortniteCharacter1.GetTransform().Translation
                                if(PlayerList4 := GetPlayspace().GetPlayers(), FortniteCharacter4 := PlayerList[5].GetFortCharacter[]):
                                    PlayerPosition4 : vector3 = FortniteCharacter1.GetTransform().Translation
                                    if(PlayerList5 := GetPlayspace().GetPlayers(), FortniteCharacter5 := PlayerList[6].GetFortCharacter[]):
                                        PlayerPosition5 : vector3 = FortniteCharacter1.GetTransform().Translation
                                        if(PlayerList6 := GetPlayspace().GetPlayers(), FortniteCharacter6 := PlayerList[7].GetFortCharacter[]):
                                            PlayerPosition6 : vector3 = FortniteCharacter1.GetTransform().Translation
                                            if(PlayerList7 := GetPlayspace().GetPlayers(), FortniteCharacter7 := PlayerList[8].GetFortCharacter[]):
                                                PlayerPosition7 : vector3 = FortniteCharacter1.GetTransform().Translation
                                                if(PlayerList8 := GetPlayspace().GetPlayers(), FortniteCharacter8 := PlayerList[9].GetFortCharacter[]):
                                                    PlayerPosition8 : vector3 = FortniteCharacter1.GetTransform().Translation
                                                    if(PlayerList9 := GetPlayspace().GetPlayers(), FortniteCharacter9 := PlayerList[10].GetFortCharacter[]):
                                                        PlayerPosition9 : vector3 = FortniteCharacter1.GetTransform().Translation
                                                        var Distance1 : float = Distance(PlayerPositiont, PlayerPosition)
                                                        var Distance2 : float = Distance(PlayerPositiont, PlayerPosition1)
                                                        var Distance3 : float = Distance(PlayerPositiont, PlayerPosition2)
                                                        var Distance4 : float = Distance(PlayerPositiont, PlayerPosition3)
                                                        var Distance5 : float = Distance(PlayerPositiont, PlayerPosition4)
                                                        var Distance6 : float = Distance(PlayerPositiont, PlayerPosition5)
                                                        var Distance7 : float = Distance(PlayerPositiont, PlayerPosition6)
                                                        var Distance8 : float = Distance(PlayerPositiont, PlayerPosition7)
                                                        var Distance9 : float = Distance(PlayerPositiont, PlayerPosition8)
                                                        var Distance10 : float = Distance(PlayerPositiont, PlayerPosition9)
                                                        vector5 := vector3 {X:= 0.0, Y:= 0.0, Z:= 350.0}  
                                                        if (Distance1 < Distance2 and Distance1 < Distance3 and Distance1 < Distance4 and Distance1 < Distance5 and
                                                        Distance1 < Distance6 and Distance1 < Distance7 and Distance1 < Distance8 and Distance1 < Distance9 and
                                                        Distance1 < Distance10):
                                                            CinematicSequenceDevice.Play()

                                                        else:
                                                            break
                                                        if (Distance2 < Distance1 and Distance2 < Distance3 and Distance2 < Distance4 and Distance2 < Distance5 and
                                                        Distance2 < Distance6 and Distance2 < Distance7 and Distance2 < Distance8 and Distance2 < Distance9 and
                                                        Distance2 < Distance10):
                                                            CinematicSequenceDevice.Play()
                                                         
                                                        else:
                                                            break
                                                        if (Distance3 < Distance1 and Distance3 < Distance2 and Distance3 < Distance4 and Distance3 < Distance5 and
                                                        Distance3 < Distance6 and Distance3 < Distance7 and Distance3 < Distance8 and Distance3 < Distance9 and
                                                        Distance3 < Distance10):
                                                            CinematicSequenceDevice.Play()
                                                        else:
                                                            break  
                                                        if (Distance4 < Distance1 and Distance4 < Distance2 and Distance4 < Distance3 and Distance4 < Distance5 and
                                                        Distance4 < Distance6 and Distance4 < Distance7 and Distance4 < Distance8 and Distance4 < Distance9 and
                                                        Distance4 < Distance10):
                                                            CinematicSequenceDevice.Play()  
                                                        else:
                                                            break
                                                        if (Distance5 < Distance1 and Distance5 < Distance2 and Distance5 < Distance3 and Distance5 < Distance4 and
                                                        Distance5 < Distance6 and Distance5 < Distance7 and Distance5 < Distance8 and Distance5 < Distance9 and
                                                        Distance5 < Distance10):
                                                            CinematicSequenceDevice.Play()  
                                                        else:
                                                            break
                                                        if (Distance6 < Distance1 and Distance6 < Distance2 and Distance6 < Distance4 and Distance6 < Distance5 and
                                                        Distance6 < Distance3 and Distance6 < Distance7 and Distance6 < Distance8 and Distance6 < Distance9 and
                                                        Distance6 < Distance10):
                                                            CinematicSequenceDevice.Play() 
                                                        else:
                                                            break
                                                        if (Distance7 < Distance1 and Distance7 < Distance2 and Distance7 < Distance4 and Distance7 < Distance5 and
                                                        Distance7 < Distance6 and Distance7 < Distance3 and Distance7 < Distance8 and Distance7 < Distance9 and
                                                        Distance7 < Distance10):
                                                            CinematicSequenceDevice.Play()   
                                                        else:
                                                            break
                                                        if (Distance8 < Distance1 and Distance8 < Distance2 and Distance8 < Distance4 and Distance8 < Distance5 and
                                                        Distance8 < Distance6 and Distance8 < Distance7 and Distance8 < Distance3 and Distance8 < Distance9 and
                                                        Distance8 < Distance10):
                                                            CinematicSequenceDevice.Play() 
                                                        else:
                                                            break
                                                        if (Distance9 < Distance1 and Distance9 < Distance2 and Distance9 < Distance4 and Distance9 < Distance5 and
                                                        Distance9 < Distance6 and Distance9 < Distance7 and Distance9 < Distance8 and Distance9 < Distance3 and
                                                        Distance9 < Distance10):
                                                            CinematicSequenceDevice.Play()
                                                        else:
                                                            break
                                                        if (Distance10 < Distance1 and Distance10 < Distance2 and Distance10 < Distance4 and Distance10 < Distance5 and
                                                        Distance10 < Distance6 and Distance10 < Distance7 and Distance10 < Distance8 and Distance10 < Distance9 and
                                                        Distance10 < Distance3):
                                                            CinematicSequenceDevice.Play()
                                                        else:
                                                            break
                                                    else:
                                                        break
                                                else:
                                                    break
                                            else:
                                                break
                                        else:
                                            break
                                    else:
                                        break
                                else:
                                    break
                            else:
                                break
                        else:
                            break
                    else:
                        break
                else:
                    break
            else:
                break
    
    Call(Agent:agent):void= 
        if:
            FortCharacter := Agent.GetFortCharacter[]
        spawn{HandlePrimaryButton(Agent)}
        
    
    OnBegin<override> ()<suspends>:void=  
        SignalRemoteLegend.PrimarySignalEvent.Subscribe(Call)