Play sequence/cutscene before gameplay starts

Hello,

I’ve created a cutscene with the sequencer and it should play before the actual gameplay starts. I’ve made a sequence node in the level blueprint and placed the sequence player in the first pin. The cutscene does start, but it switches to the character view after about 3 seconds in. The music is still playing too. I’m not sure how to tackle this, can you guys help me out?

Sounds like you’ve set your cutscene to play longer than 3 seconds? Do you have a particular camera that should be playing? Is that camera assigned to a camera cut track? It could be that you need to extend that camera cut to the duration of your sequence.

Ah, I needed to extend the camera cut! I feel so stupid. Thank you so much!