Hi,
Does anyone know if there is a way to play quantized sounds, that are attached to specific actors?
I’m not sure if this is what you mean, but I am not using quartz for my quantized sounds now, but rather MetaSounds. You can Play Sound Attached with a MetaSoundSource and its quantization, spatialization and attenuation parameters will apply from the listener perspective but move with the other Actor (or the listeners movements).
There is some disagreement I’ve noticed on whether the result is truly quantized but for my musical purposes, issues are not detectable to me. You have to start a repeat counter to handle BPM and such to quantize the audio to a periodic basis through Triggers (for measures as a example). Then the waveplayer with On Nearly Finished and a delayed variable arrangement will do a respectable job of quantizing.
There may be a way to do this quartz too, but I’ve not played around with it. I do recall that Play Quantized accepts a Audio Component Object Reference which possibly can be created with Spawn Sound Attached. If you don’t want to use MetaSounds, I’d test that and see if it works for you.
If you mean quantized by time, yes, though you need to queue them a bit in advance - the system in question is called Quartz, it quantizes based on musical rhythmic measurements.