Hello! I’m trying to make a transition animation that will be used in a Widget Blueprint. I have a material that has the animation using a flipbook node. Flipbook animation endlessly loop though and I only want it to play once, since it starts playing from a different frame when I set it visible.
I’ve tried setting the material of the image showing the animation to something else and then back to the flipbook material, but it still played from a random frame, so I assume the flipbook material is still playing even when not set to something.
I’ve tried adding max nodes and such to the animation phase along with time, but nothing really changed. I’m a bit stumped and am wondering if using a flipbook material is even my best option here for implementing a 2d animation into a widget.
Thanks in advance for any help that can be given.