OLD Thread Title: “Play on PC” not working Like UDK.exe ?game=MyGameETC
Total contents is only 100mb [code and test maps] [if someone wants to download and test for me -just ask for link!]
Issue with “Play-on-PC” different from UDK.exe ?mygame
EDITED POST - Clean up and Issue still remains…
I was hoping some of the remaining UDK members could shed some light on this issue.
I have the same problem i had in 2010, because i never solved it and really want to get this done.
I am (Still) trying to Make a working Save/Load game system *for Health, Location/ Rotation, Items Needed, Items Collected, Weapons etc *
Video explains all:
*** Skips to 5mins to show the issue.*
- UltimateSaveSystem [Works in Editor using Play On PC]
- My SaveGameCode [Works in In Editor and Works from UDK.exe ?game=MyGame.Mygame]
What does not work:
- UltimateSaveSystem does not work using the shortcut:
C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe MainMenuMap.udk?GoalScore=0?TimeLimit=0?game=MazeGame.MazeGameInfo?class=MazeGame.MazeSaveGameStatePawn -DX11 -PC -NoVSync -windowed -INSTALLED -log
I am surprised i have the location/rotation working via code, totally amazed at the kismet solution for saving weapons (using matinee sequences and int’s lol) and at that point i guess that is all i need, However;
Implementation of the UltimateSaveSystem would provide an additional system, making it more robust and helps in many other ways.
Im also perplexed as to why the UltimateSaveSystem does not work outside of the editor
Yellow error msg “unable to bind DLL” shows on compile [UltimateSaveSystem], but if that was the issue, it would not work in editor either - ???-