This is my first UE project. I have 8 identical characters in my project, and I’m trying to make them all play a single animation upon a single key press.
For this I’ve created identical blueprints for each character with the following basic logic:
However when I compile and run and press ‘0’, only one character, the character for which the blueprint was last created, plays the animation.
What am I doing wrong? Is there a better way of doing this?
Thanks for the tip, MMMarcis! I have tried that method but it seems to not be finding any of the SkeletalMeshActors. It seems like they need to be ‘spawned’ for this method to work?
Thanks a lot MMMarcis, it’s working now! Turns out Skeletal mesh actor is indeed the right class, but my blueprint logic had a slight problem. Really appreciate your help!