Hi,
I created a tower-themed level in UEFN. Think of it like the Pokemon Tower level, but the objective in my game is to reach the top of the tower in the shortest time possible.
I’d like to play a different audio track on each level of the tower, with the audio switching to a new track when the player reaches the next level checkpoint. Is there a way to accomplish this using radios? As far as I know, you can only hear the audio within the radius of the radio, correct?