I’m trying to play multiple anim montages on a single mesh at the same time but I couldn’t figure out how to do this.
Imagine you have a humanoid skeletal mesh and you’d like to play 2 different montages: one on the right arm and one on the left arm.
Every time I play a montage the current montage will be stopped and replaced by the new one. So is there a way to play multiple montages at the same time (with all the notify stuff etc.)
Year, this problem come with me either, I use MontagePlay Node In different slot to play multiple Montage ,and it always auto stop the early one ,so i using GetAnimationInstance then,get using playerMontage Instead of MontagePlay, check out the Stop all Montage to false, then it Work ok for me