Hello,
I came across the class UPlayMontageCallbackProxy.
I assumed this class translates to the blueprint node “Play Montage” and that all the Delegates (OnInterrupted, OnCompleted… etc…) translates to the output pins of the node.
I tried to copy/paste this class, changing it’s name, and using the new class in my blueprints. But I was unsuccessful doing so.
Am I assuming correclty that this class correspond to the “Play Montage” node ?
Is there a way to specify that a delegate correspond to a node output pin ? How to do so ?
Thank you