Play montage/Montage play not working, despite creating and assigning a new custom slot for the animation montage in the animation blueprint. I’ve followed everything I can find on the subject and followed step by step but somehow the animations don’t play. Anyone familiar with this?
You are calling two montage nodes after another. After calling the asynchronous one, you instantly call another one, which I guess aborts the asynchronous one.
You could stick to the asynchronous one (the one called “Play montage” with the little clock on the top right).
And call it in the event graph of the character, e.g. like this: