Hi, I have been trying to get the hang of Behavior Trees, but have been stuck on the following problem for a while.
I have 5 different NPCs in my project - I was hoping to run them all from the same Behavior Tree as they all behave in the same way, they each have a different blueprint with their own different mesh and animations though.
First of all: is it possible to run different NPCs from the same Behavior Tree?
And secondly, how do I play animation montages from the BT. I know how to do it within the BT, but as I want the BT to be able to be used for 10 different NPCs I was hoping their may be a non-specific way of doing this. As each NPC has their own animation montages, is there a way of triggering an event or something in the character blueprint which then runs the appropriate montage?
Also, how would I let the BT know that the montage was complete?