Play montage doesn't...play

Hi,

I need to animate some NPC with the possibilty to interrupt an animation. So I do that :

My SKM is valid and the node are triggered (on completed for example), but the montage never play (and the Starting section seems not by the problem, none = default).

Anyone got an idea ?

Thanks !

Can you show your AnimBP?

That’s the thing, I don’t use it, I have to ?

Yes

Using Play Montage doesn’t replace the state machine logic ?

No, it’s builds on top of it.

Ok, so I’m lost :grimacing: because the state machine can do anything I want except interrupt an animation and I don’t understand the link between the State Machine and another classic logic in my Character BP (thanks for the chat !)

State Machine is just to change between animation.

To play montage you need a “Slot”.

Ok, thanks !