Situation:
I have a behavior tree calling an event, which calls my function Wield Sword.
Wield Sword has an animation montage named “unsheath” that contains a notify named “Grab Sword.” OnNotifyBegin should attach the sword actor to the mesh’s hand.
Problem:
Going frame by frame, the Play Montage node does not proceed with either Notify Begin or On Interrupted, the next frame jumps back up to the behavior tree event and leaves my character frozen without input. He is stuck attempting to wield the sword.
Any help would be appreciated, thank you!