Awesome I see why the dispatcher event wasn’t showing up in my level blueprint when I tried to do it. It’s because my Test_HUD blueprint is based off the HUD class (not an actor in the level), which gave me access to Event Receive draw HUD (2nd image I posted). I need this event to make my menu work and I can’t use it in this type of blueprint.
Thanks for explaining the event dispatcher! it gave me some good insight. As you might tell I’m not a programmer. I do environment Art but it’s nice to be able to compile my work and have some sort of interface for people to use.
I ended up sorting out this problem by adding a custom event in the Level BP and then firing using a console command from the HUD BP. Hacky, but there you go.