Play matinee from HUD blueprint

The answer to your question is in the last image I have attached here, however since others will be reading this post, I’ll post the answer in detail:

The correct way to use EventDispatcher: Let’s say in your scene, your class or HUD blueprint is called “DynTexture”, your Matinee Actor is called “MatineeActor1”.

1: Inside your class or HUD Blueprint, select “EventDispatcher” from the top left, where you see +Variable, +Function, +Macro, etc… Let’s call it “PlayMatinee”, see pic.

2: Drag the new PlayMatinee on the left into Blueprint window, then select the “call”.

3: In your scene, select “MatineeActor1”, see the pic:

16495-screen+shot+2014-09-27+at+9.43.46+pm.png

4: In your Level Blueprint window, right click, then Call Function On MatineeActor1, select PLAY, see the pic:

3: In your scene, select “DynTexture” Blueprint

4: In your Level Blueprint window, right click, then Add Event To Dyn Texture, select View “PlayMatinee”, see the next 2 pics:

So now when you “Call PlayMainee” in your Class or HUD BP, the Level Blueprint Plays that Matinee.

Hope this helps.