I’m pretty clueless when it comes to materials and I’m trying to create a highlight wipe/fade effect on my pickups. Currently it just endlessly loops the effect but I want it to play the wipe across the entire mesh, stop then repeat again so that it’s not a constant effect like the vid
yes it’s a bp but not sure how I tell the bp to change the panner. Generally I’ve been able to change the Dynamic MI but I guess I can’t use something like this? (as it doesn’t work)
But it has the same problem with the cube ( as you can see ). You can fix this, by making the offset a vector 3, then you can choose the direction for each face, but that’s a bit of a pain.
A benefit is it does not depend on UVs, so you don’t get pinching on there sphere